Let's design the basics of a serious game meanwhile we go through a DevOps-Continuous Testing real game design as an example

This paper aims to explain what gamification is, tell some real business experiences using it and put into practice. this work looks for showing you that gamification can be very USEFUL to change and build new ways of working and why not, a better world :)


Outline/Structure of the Workshop

Introduction to game design

Basics of game design trough team activities in MIRO - Story telling, game name, game rules, gamification canvas...

Learning Outcome

How to design the basics of a serious game to foster change bahaviour

Target Audience

Developers, testers, IT leads and managers, product owners, agile team facilitators, scrum master

Prerequisites for Attendees



schedule Submitted 6 months ago