For years the Agile community has leveraged games to playfully introduce and reinforce Agile learnings.  Whether it's the coin game, the ball-point game, getKanban or another of the myriad of Agile gaming options, the immediately relatable AHA! moments give us new perspectives and insights to apply to our day-to-day lives.

But... we played them in person...  Which, as we all know, has become increasingly difficult in 2020.

In this talk we will take you along with us on our journey at a large (familiar, yet un-named) financial institution where we have been developing new and innovative ways to deliver interactive, fun Agile Fundamentals training in a remote setting.

During the talk we will interactively take trainers and learners through:
- what we used to do vs. what we have been doing for the past 7 months
- which games we've developed and/or modified to suit the remote setting
- which principles flow seamlessly and which can be challenging to translate into the remote context
- what we've learned to date and where we're still challenged

We might even play a game or two ;)

 
 

Outline/Structure of the Experience Report

1/ The context -- How we were delivering Agile Foundations training pre-COVID-19
2/ The design challenge -- How might we pivot our Agile Foundations training in such a way to be effectively delivered remotely?
3/ The approach -- How we identified and selected delivery mechanisms for Agile Foundations Training
4/ The games -- Which games we selected, developed and refined to complement our Agile Foundations Training 
5/ The interactive demo!
6/ The learnings -- What seems to work when we're delivering online Agile Foundations Training and playing Agile Games online?  What doesn't?  Where are we actively investing effort to improve?
7/ Q&A

Learning Outcome

You will learn how from our experience how foundational agile understandings can be reinforced and developed remotely by playing interactive agile games online.

You will also be able to identify the remote gaming mechanics which players can pick up quickly if you're building your own games, so as to minimize learning friction.

Target Audience

Agile Coaches, Trainers and Practitioners

Prerequisites for Attendees

Bring an open mind! 

While the content is relateable by design, if you're wanting to really deeply connect with the content in our talk, it may help to become  familiar with Miro, Mural or other similar online, interactive whiteboarding tools.

schedule Submitted 6 months ago

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