• Liked Christophe Papandréou
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    Talk : Les différentes implémentations de l'Agilité réalisées par un Scrum Trainer et un Scrum Master.

    Christophe Papandréou
    Christophe Papandréou
    Eric Mignot
    Eric Mignot
    schedule 2 years ago
    Sold Out!
    60 mins
    Talk
    Beginner

    Cette session prendra la forme d’une discussion entre un Scrum Trainer de scrum.org (Eric) et un Scrum Master (Christophe). Cette discussion abordera les différents thèmes inhérents à une transformation Agile ; Christophe expliquera la manière dont il s’y est pris et Eric rebondira sur les différentes approches grâce à une série de questions ou de nouvelles possibilités qui auraient pu être utilisées.


    Nous aborderons entre autres: la livraison d’incréments terminés dans un contexte industriel, les spécialités dans une équipe Scrum auto-organisée, le travail distribué, la mise en place du rôle de Product Owner, la transition vers une politique RH de valorisation d’équipe.

  • Liked Caroline Sauve
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    Agile Project Inception - Getting Aligned and Making Commitments

    Caroline Sauve
    Caroline Sauve
    Bill Bourne
    Bill Bourne
    schedule 2 years ago
    Sold Out!
    90 mins
    Workshop
    Intermediate

    Sponsors of development projects generally want to know what they are going to get, when they are going to get it, and how much it will cost *before* they make the commitment to "purchase". In many businesses, while the software development process may be Agile, the reality is that other functions in the business - Documentation, Training, Marketing, Sales, Finance, Business Planning - need to know what's coming well in advance. When starting an Agile project these stakeholder needs must be met if the team is to get off on the right track, and be allowed to proceed without undue outside interference.

    Centred on the use of the "Inception Deck", participants will learn techniques to kick off an Agile project that will help them to:

    1. Create a shared understanding around the project’s goals.

    2. Identify and understand risk on the project.

    3. Build a high level plan for the project and setting the ground rules for change on the project.

    4. Get agreement on a set of “project bounds” for scope/content, schedule/delivery, and resources/cost, to allow the project team to proceed independently and make their own decisions as the project progresses.

    This session co-presented and pair-facilitated by Bill Bourne and Caroline Sauve

  • Liked Mark Levison
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    High Performance Teams Game

    Mark Levison
    Mark Levison
    schedule 2 years ago
    Sold Out!
    90 mins
    Workshop
    Intermediate

    As a Coach and a Team Member, I sometimes come across teams that don't seem to be able to achieve high performance, and the reasons why aren't apparent. This can be frustrating for everyone when this happens, so I wanted to explore this deeper and understand the science of what happens inside Agile/Scrum Teams.


    Some of the leading research[1] suggests that a key requirement for high performance teams is Cohesion. Cohesion is a measure of the strengths of the relationships between individual team members.


    In this session we will use this research to discover:

    • Simple communication patterns we can monitor to spot the health of the team.
    • Simple tools we can use to measure and track those patterns.
    • What effect the location of the Watercooler has? What effect Lunch Tables play?
    • Can Cohesive Teams get you into trouble? .....
    • The importance of Dissent and Diversity within teams.
    • Bonuses - The negative effects of individual bonuses are well understood by the Agile Community. However we’re left with the question - are there good bonuses?

    [1] Sandy Pentland - The New Science of Building Great Teams - http://hbr.org/2012/04/the-new-science-of-building-great-teams Ben Waber - People Analytics: http://www.amazon.ca/People-Analytics-Technology-Transform-Business/dp/0133158314

    The core of the session will a be a game that we play successive round of. After each round I will reveal the factors that affected play in that round. Perhaps making easier to decide what to do in the next round.

    In addition to the game the details of the research will be part of the session handout so attendees can focus on the play and not the details.