Creativity is traditionally though of as a solo activity, but many human endeavors leverage the creative power of groups. Agile uses group creativity to produce better products in shorter times. How do we support, enable and enhance the creative abilities of our teams? There are many ways to redefine the work environment for greater creativity. Many of them have been discovered through experience, experimentation and accident. Modern neuroscience suggests to us some guidelines for deliberately designing conditions to enhance creativity by explaining how our brains work, learn, integrate and create.

Creativity can manifest in several ways: creation of something new, refinement of something that exists and problem solving. We will present a summary of the literature that describes and demonstrates how creativity can be enhanced by providing a safe, nurturing environment, enhancing group interactions, pacing activities that utilize different sensory modes and trusting in the power of subconscious integration.

 
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Outline/structure of the Session

Myths of Creativity (10 minutes)
- Brainstorming
- Spontaneous insight
- 10% of Brain usage
- Left/Right brain model

Applications of Creativity in Agile Environments (5 minutes)
- Invention and innovation
- Refinement and enhancement of product and process
- Problem solving

Neurobiology of Creativity (15 minutes)
- Current models
- Perception and imagination
- Conscious vs. unconscious thought

Nurturing Collaborative Creativity (30 minutes)
- Safety by eliminate basic needs
- Alignment to clear goals
- Progressive unlearning (build new learning on existing neural networks)
- Known constraints and falsely assumed constraints
- Priming
- Lateral thinking
- Mixed domain cross-fertilization
- Opening new neural pathways by removing predictablity
- Small world networks

Learning Outcome

- Myths of the conventional view of creativity
- A modern view of the biological mechanisms of creative thought
- Practical ways to nurture and enhance creativity in Agile team environments

Target Audience

Coaches, ScrumMasters, Leaders, ...

Prerequisite

None.

schedule Submitted 1 week ago

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