Oculus Rift is a VR system. At the moment it is the market leader in this field. There are other contenders in the VR market such as Gear VR, Cardboard, HTC Vive, but this talk will concentrate on Oculus Rift. Although the testing principles discussed in this presentation will apply to testing in other VR systems.


This talk will cover all the things I have learnt since beginning my testing with Oculus Rift.

Using some of the topics I've talked about on my blog; I will collate these together to give a picture of my "story so far" with VR. Everything I have learnt and what more needs to happen.

I will present different the different scenarios I have encountered and what they have taught me.

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Outline/structure of the Session

Introduction to myself - 5-10 mins

Introduction to VR projects I am currently working on - 5-10 mins

Main section of talk where I present my story so far of what I've learnt since testing with Oculus Rift - 30 mins

Q & A = 10 mins

Learning Outcome

The audience will gain an insight into how I approached testing in VR, understand the common pitfalls and have a clearer idea of how to approach this type of testing.

Target Audience

Anyone interested in how to effectively test in VR

schedule Submitted 2 years ago

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  • Anish Cheriyan
    By Anish Cheriyan  ~  2 years ago
    reply Reply

    Hi Syed,

    Thanks for the topic

    Please request to provide more details about the proposal. Right now the key details are missing in the proposal. Details about Oculus Rift etc.



    Anish Cheriyan

    • Syed Ali
      By Syed Ali  ~  2 years ago
      reply Reply


      Well I figured Oculus Rift and VR are within public knowledge, but I can add a few more details.


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