Decoration Kanban is a game that is played with a team to demonstrate key principles and practices of Lean. It is another variant on Jeff Patton’s Paper Aeroplane game, but with a greater focus timing metrics to seek out areas of improvement. The participants play the role of a manufacturing worker and be immersed in the design and setup of a decoration manufacturing line.
Outline/structure of the Session
The session structure would be in the form of a learning game.
Details can be found here:
The activity is meant to demonstrate key principles and practices of Lean and Kanban and in doing so covers these elements:
- Understanding the steps to create the decoration and visualise the hand-off’s via the use of Kanban squares (Visualising the Work).
- Discussing what happens when we try to do too much work at once (Limiting WIP).
- Identifying where the bottlenecks are occurring in the process using metrics (Kaizen).
- Experiment with alternate ways of doing the work and observing that as we improve, the bottleneck moves around the process (Understanding the Whole).
- Demonstrating how certain individuals will become more confident with their task and becoming more productive (Managing Specialisation).
- Using Standard Work to help reveal problems.
People who are aware of Lean, and want to see how it can be applied practically.
schedule Submitted 2 weeks ago
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