Decoration Kanban is a game that is played with a team to demonstrate key principles and practices of Lean. It is another variant on Jeff Patton’s Paper Aeroplane game, but with a greater focus timing metrics to seek out areas of improvement. The participants play the role of a manufacturing worker and be immersed in the design and setup of a decoration manufacturing line.

 
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Outline/structure of the Session

The session structure would be in the form of a learning game.

Details can be found here:

http://tastycupcakes.org/2017/07/decoration-kanban/

 

 

Learning Outcome

The activity is meant to demonstrate key principles and practices of Lean and Kanban and in doing so covers these elements:

  • Understanding the steps to create the decoration and visualise the hand-off’s via the use of Kanban squares (Visualising the Work).
  • Discussing what happens when we try to do too much work at once (Limiting WIP).
  • Identifying where the bottlenecks are occurring in the process using metrics (Kaizen).
  • Experiment with alternate ways of doing the work and observing that as we improve, the bottleneck moves around the process (Understanding the Whole).
  • Demonstrating how certain individuals will become more confident with their task and becoming more productive (Managing Specialisation).
  • Using Standard Work to help reveal problems.

Target Audience

People who are aware of Lean, and want to see how it can be applied practically.

Prerequisite

Nil

schedule Submitted 2 weeks ago

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