ORGANISING A NON-COMMERCIAL REMOTE STUDY TEAM
A year ago in my free time, I started a remote study group for female junior developers, focusing on creating a game using Node.js, React, Redux and Electron. This year, three of the participants found jobs in the industry, and the project continues to grow.
How do you motivate junior developers to work in a non-profit study project? What are the main issues for them, and how to address those? How do you inspire people to learn, let them experiment and try new things, but at the same time deliver results and move the project forward? And to do all of this with an all-remote team?
Outline/Structure of the Talk
The talk will address the following points:
2. technical and architectural decisions in a state-driven project:
3. team management and "soft skills":
In this talk, I will share my experience building and leading remote junior team for a non-commercial study project. I'll discuss how we built a safe environment that supports growth, innovation and experiments. I'll show where we started, what progress we had and where we're at right now - targeting early access release at the end of the year.
Team Leaders, Project Managers, Mentors, Small Teams
Prerequisites for Attendees
Basic knowledge of software development cycle.