The Agile Team Dice Game
A game to help people understand the value of agile team practices including moving from specialised skill-sets to T-shaped people, watching the baton and not the runner, swarming, and limiting work in progress.
Outline/structure of the Session
1 - 6 minutes: Introduction - welcome, purpose of the game, forming into teams
7 - 12 minutes: Explanation of the rules
13 - 22 minutes: Practice run and clarification of the rules
23 - 32 minutes: Sprint 1 - Sequential workflow with pure specialisation
33 - 34 minutes: Sprint 1 retrospective
35 - 44 minutes Sprint 2 - Introducing T-shaped people and collaboration
45 - 46 minutes: Sprint 2 retrospective
47 - 56 minutes: Sprint 3 - Refining collaboration
57 - 58 minutes: Sprint 3 retrospective
59 - 68 minutes: Sprint 4 - Introducing WIP limits
69 - 70 minutes: Sprint 4 retrospective
71 - 80 minutes: Sprint 5 - Refining WIP limits
81 - 90 minutes: Overall retrospective
Increased understanding of how agile teams collaborate, including the value of developing cross-functional teams of T-shaped people instead of maintaining functional silos, and focussing on the flow of work rather than utilisation rates.
Anyone who works on or with agile teams, including agile coaches and ScrumMasters.