This is a game that uses a popular party game called Monikers. It was adapted by our colleague (and LAST Conference BNE co-organiser), Jacinta Streat. She ran a session of this game at 1st Conference and I am doing a version of this for LAST Conf.
The session will consists of teams of players, working together to deliver "value", and competing/cooperating with other teams, along the way. It's a chance to think about how communication, delivery, reflection and improvement happen in teams and in organisations.
The times I have seen and facilitated this game, it's been a raucous and fun learning experience. So come along and let's learn together!
I'm using equipment for this game that is a combo of cards that Jacinta kindly sent ot me and the Creative Commons licenced Monikers cards. Monikers is available under a Creative Commons BY-NC-SA 4.0 license.
Outline/Structure of the Workshop
It will be something like this, but I will probably play around with the running order and durations. It probably won't run for the whole 90 minutes!
Introduction: 10 mins Form teams and set the scene for why you have scheduled the workshop and what outcomes you expect to get.
Game set up: 10 mins Review the game rules and round rules handout and complete the game set up.
Play the game: 30 mins
- Round 1: 8 mins (2 mins for each team with some time in between teams and at the end to add up the number of points successfully guessed)
- Round 1 retrospective: 3 mins
- Round 2: 8 mins (2 mins for each team with some time in between teams and at the end to add up the number of points successfully guessed)
- Round 2 retrospective: 3 mins
- Round 3: 8 mins (2 mins for each team with some time in between teams and at the end to add up the number of points successfully guessed)
Deciding a winner: The winner is the team with the highest cumulative score at the end of round 3.
Debriefing: 5 to 20 mins
This game can be designed to facilitate many learning outcomes. Key outcomes could include:
- Understanding the importance of building a shared and common language.
- Recognising that teams are not instantly agile, it takes time and discipline.
- Living and breathing the value that short delivery cycles, feedback loops and retrospectives can give.
- Identifying characteristics required to build high performing teams.
- A great team building activity.