Gam'Inception: learn how to build serious games by playing serious games

schedule Oct 30th 01:00 PM - 02:00 PM place 206B people 2 Interested

Gam'Inception is a game made of games to learn how to create games... Sounds funnier than dreams in dreams in dreams, don't you think Mr. Nolan?

By playing three serious games, attendees will learn why serious games are a very efficient way to discover new concepts, mechanisms or tools and that everyone is able to build her/his own ones:

  • Attendees will have to face me in a drawing duel. Be prepared, I'm almost as good with pens than with ASCII art:
    _██_
    ( • ̮ •)
    ( . • . )
    (... • .. )
  • Then, they will travel in time, to Venice, the city of Doges, for a mix of Game of the Goose, a game book and an escape game
  • Finally, they will participate to Top Chef (at least my version of the show...) and will find their own recipes to cook their own games

The workshop is almost entirely interactive and requires no prior knowledge about serious games (you don't even need to know what a serious game is). At the end of the session, attendees will have learned:

  • how a serious game is structured
  • which steps are essential to building a serious game
  • which steps are 'nice to have' when they build a serious game
  • that they are way more qualified to build their own serious games than they thought
  • how efficient a serious game is to learn new things
  • how highly corruptible I am


Note that I always try to co-present with Leonardo DiCaprio but, sometimes, he is too busy to come ;-)
I hosted it successfully several times in Europe (Agile France, Agile Tour Paris, Xebicon and smaller events) last year so the structure is solid.

Slides, in French, are available here. The workshop (and its slides) will, of course, be in English with the possibility for attendees to ask me anything in French if they are more comfortable with this language

 
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Outline/structure of the Session

Attendees will form several teams of 5 persons and they will compete in a big game.

  • The first round (10 minutes) is made of a game and a very (very) short academic presentation.
    • The interactive part is called 'Draw me a game'. Teams will be given drawing material and they will have to represent a game (board game, video game, etc.). The goal is to make people discover the meta-structure, the architecture of a serious game.
    • The academic part, while short, is very important for the next steps since it gives the rules for the rest of the game/workshop
  • The second round (15 minutes) is called 'Escape from Venice'. Teams will have to find the most efficient ways to complete this mix of Game of the Goose, a game book and an escape game. Its goal is to make people discover the steps they need to follow to build their own serious games. This part is entirely interactive
  • The third round (30 minutes) is called 'Top Chef', like the TV show. Teams will cook their own serious game inspired by the recipe and using the ingredients they have discovered in the first two rounds.
    This part is also entirely interactive
  • The winning team is going to have a reward
  • Tips will be given to cook even tastier games next time (5 minutes)

Learning Outcome

Attendees will learn:

  • how a serious game is structured
  • which steps are essential to building a serious game
  • which steps are 'nice to have' when they build a serious game
  • that they are way more qualified to build their own serious games than they thought
  • how efficient a serious game is to learn new things
  • how highly corruptible I am

Target Audience

Anybody interested in serious games and/or efficient ways to learn new things. It includes, of course, facilitators and trainers

Prerequisite

N/A

schedule Submitted 3 months ago

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