Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improving and Having Fun

Playing games is one of the most effective tools for teaching. It is hand on, active participation, engaging and fun for the audience to name some characteristics. However, it could go wrong very easily. Let's explore it together as a game!

What are the factors you need to consider when running a game? How about even before that and when picking a game to run? What elements do you need to consider running a game? How would you make it about teaching and not getting lost only playing? How would you capture the ROI for the game? How would you sell the idea of playing games to leadership?

If those are what boggles your mind, please join me for a session on Game. I will be sharing my experiences, successes, and failures on what to do with games. I will share with you tips on what to look for when picking, running and finishing up a game. How to embed a game within your training, and which part of it to use. I will share some examples that I used (and others created) on how to use already designed games for your goal. If you can’t find any, I can share some tips on how to design a game. This talk is focused to deliver value for the coaches, team leads, enterprise leaders and whomever that want to teach others from a very simple message to a very complex concept.

 
 

Outline/Structure of the Workshop

This is a playful educational session. I will be bringing some games for the audience to get familiar with, and play! We are going to run this session as a game itself. For the first part of the session, I am going to facilitate a decision making activity for the whole audience in the room to decide how many games, and what games they want to play. We are going to set the objective of each game, and if needed customize it based on the group playing it. I will provide some alternative scenarios for each game to play. We want to set the goals of the game in accordance to what we want to teach.

In groups then we are going to play the games. At each group I would ask for a volunteer to observe (if there are no volunteer, I will be).

After 30 minutes into the session, we get back from having fun and do a debrief at tables and then as a bigger room. We will look back at the whole experience and discuss different aspects of it. At tables, we discuss the fun aspect, the learning aspect, the goal aspect of it. We are going to learn based on the learnings we had in 30 minutes how we can change the game into something that aligns with our goal.

At around 45 minutes into the session, I am going to share my experience running sessions with different games. I am going to share how I am embedding games into the trainings, what I am looking for, and what and how I change them. I will share the tips on what games to use for what situations and which trainings.

Learning Outcome

Different factors needs to be considered when dealing with games.

Elements of running an effective educational session with games.

Tips on what games to pick and run.

How to market your games and make sure you are getting return on your games? (ROI or ROG)

Last but not least, a Gaming Mindset in your life, and in your work

Target Audience

This talk is focused to deliver value for the coaches, team leads, enterprise leaders and whomever that want to teach others from a very simple message to a very complex concept.

Prerequisites for Attendees

Mindset of Fun and Learning

schedule Submitted 3 months ago

Public Feedback

  • Paul J. Heidema
    By Paul J. Heidema  ~  3 months ago

    Yes, Shahin -- we need to be more engaging and interactive in our sessions and meetings. Game allow for a learning environment as well as one that is fun. Your session is needed for us to "Level Up" are games to be more effective and pertinent to our users needs.


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