Digital Learning Manager
Museum of Applied Arts and Sciences
Member since 4 years
Specialises In (based on submitted proposals)
James uses technology to create immersive experiences. He blurs the boundaries between gaming and learning and builds applications and hardware using the most suitable platform for each solution.
He brings bespoke experiences of any scale from mobile applications to full exhibitions to life using bleeding edge technology. He augments existing ideas to go beyond the boundaries of science, art and engineering and provides guidance to projects to ensure the best outcomes.
The Mars Lab, for which he was the leading team member, won the ARNET award for innovation overall category. He has shipped multiple products for both education and entertainment for platforms ranging from mobile to new physical hardware.