There are many retrospective techniques available and its a widely discussed topic too. But every sprint and release is different with respect to outcomes and learnings. The Scrum Master need to have the expertise to chose what technique or Agile game for Retrospective event so that it opens up healthy discussion and best learnings from the time boxed event. Example, Speed Boat is a great Retrospective technique, but may not be the best during the first or second sprint. Similarly, in case of release retrospective, where relatively large number of audience are present, there are multiple things to consider while chosing the format of Retrospective, like do you have a distributed audience, the number of audience, to what extent was their work co-ordination needed during the release, etc.
Hence, chosing the right Retrospective Technique is an art, and in this session we will discuss practical situations and what retrospective technique works best in those situations. I will discuss the tried and proven techniques based on my experience. I will share what retrospective technique worked when the team was newly formed, when the Scrum Master was new to an old team, when the team was continuously unable to meet sprint commitment, and a few practical ways of effectively facilitating the event for large audience.