When designing a mobile app, specifically on iOS, one must consider Apple’s Human Interface Guidelines. These are the set of guidelines that needs to be followed to create an app that is cohesive with the rest of the operating system. The chances are, most people in the industry are familiar with the guidelines. However, there are items that seem to be commonly ignored. The talk will go through few of those items and at the end discuss the technical impacts for not following the guidelines

One of the items is the use of the launch screen. In many apps, the launch screen is used as a splash screen, with some variation of a logo and sometimes with fancy animations. However, the launch screen actually has a different purpose, which is to be a static state to provide a seamless transition between the launcher and the app. Thus, the launch screen should look like blank state of the first screen of the app. For example, look at the launch screens of Facebook and Twitter, in this case Facebook follows the guidelines.

Following the design guidelines not only affects the user experience side of the app, it also has a technical impact. An example is using a hamburger menu. Developers tend to use a third party library, which reduces maintainability. Third party libraries are of course useful, but using them to purposely ignore the guidelines is questionable. Moreover, there is an accessibility impact of using non-native elements. Adding accessibility support manually to custom UI elements is another overhead to consider.

 
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Outline/structure of the Session

  1. Introduction
  2. Example 1: Launch Screen
  3. Example 2: Hamburger menu
  4. Design impact
  5. Technical impact
  6. Conclusion
  7. Q&A

Learning Outcome

The items in the Human Interface Guidelines that are most commonly ignored and therefore the ones that need more attention when designing and developing an app.

Target Audience

Developers, UX designers, QA

Prerequisite

  • Slight familiarity of the Human Interface Guidelines
  • Experience in developing, designing, or testing iOS apps
schedule Submitted 2 months ago

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